onsdag den 25. juli 2012

2nd session: The Witch and the dungeon

3rd Moon, 18th day, year 4553

The very next morning, the T'orghs get assigned a guide, a goblin named Rot. He leads the brothers towards the house of the witch.

 

After just an hour's march, the T'orghs (and Rot) run into 5 orcs. With the help of Rot, who manages (by dumb luck) to slay an orc in one stroke, the T'orghs quickly kill the orcs. They find 5 pp on one of the orcs, carefully wrapped in an old piece of cloth, as if they were his greatest treasure.

As it is getting dark, Rot announces they are close to the witch's house, and that he would prefer to stay andwait. The request is denied, and they all close in on the house. There is a debate on whether to just burn down the house, but in the end, the T'orghs settle on knocking on the door - perhaps the witch has useful information.

The witch, which turns out to be an elven-looking woman, greets them, and bids them inside. She admits that she has poisoned the water-supply of the goblins, and flat out refuses to reverse the poisoning. She does say that she has no issues with dark elves, and that the brothers are free to go.

Raheem takes offense at that, and they attack her. She quickly turns into her true form, revealing her to be a hag!

A short battle ensues and the hag yields, saying she will make it worth their while to let her live. Not everyone is convinced this is the smartest thing to do, but in the end, the fight stops. She tells them, that she recently found the entrance to an ancient place, a temple of some sorts. If they let her live, she will show them the entrance to said place, which surely has riches. When this isn't enough, she gives them 300 gp as well. At some point, she also makes a remark that infuriates Raheem and he attacks her. But before he can kill her, he is hit by her magical eye power, that paralyses him in fear for 3 days and Raheem drops to the ground like a sack of potatoes. His brothers make no move to defend him once they realize that he isn't dead.

3 days is a long time however, so they convince the witch, who call herself Alicia, to lift his condition, which she does by enspelling a necklace and brewing a foul-smelling potion, that after checking that it isn't poison, they let her give Raheem. Raheem has to wear the necklace for 3 days, unless he wants to be paralysed once again. "Remove the necklace before the 3 days are up, and you will find yourself on the floor, paralysed for 3 days".

After dealing with the witch, they send Rot on his way home, to deliver the message that the water soon will be drinkable. The T'orghs then carry Raheem a bit away, before they give him the potion. Then they head towards the temple.

3rd Moon, 20th day, year 4553

After walking through the forest for a couple of days, the terrain becomes more hilly, and they find a 80 feet deep ravine that is supposed to hold the entrance. They climb down, and easily find the entrance, but just as they approach it, they are assaulted by a swarm of aggressive bats. The fight is long and two of the brothers almost die to the bats, but in the end Taluzik and Tagar stand their ground and the swarm flees back into the caves it came from.

3rd Moon, 22nd day, year 4553

After a couple of days of rest and replenishing of spells, the T'orghs are ready to enter the temple. Luckily for them, the only creatures that found them during their rest was worgs, big wolves, but they couldn't get down into the ravine, so they just stood and howled at the dark elves.




Entering the dungeon, they quickly realised they had several options. They decided to move in a single file in the 10' wide corridors, changing side occassionally. First they went east, where they found a room with a semi-destroyed statue of a humanoid with elf-like form. It was impossible to see the features of the face, but it seemed like a statue of a male, who had been holding something in his right hand. That had unfortunately also been destroyed, whatever that was. Below the statue was engraved:

Our god, the L....

The rest has been hacked away. The brothers searched for secret doors, but no luck. They moved back towards the entrance, and then north, going up the stairs. There they found a big room, with a few stone benches to the sides, and a big well-looking hole in the middle of the room. Along the edge of the "well" there was magical runes, or the remains of them. The wizardly brother (can't find name!) identified them as part of some sort of imprisonement spell. As they were considering climbing down the "well", they were attacked by 4 skeletons coming from one of the passageways to the north. Taluzik tried to command them, but to no avail. Then, almost as soon as the T'orghs had dispatched the first wave of skeletons, the second wave arrived, and then a third. Each time, Taluzik tried to command the undead, and each time he couldn't summon the force of will. But the T'orghs still managed to deal with the skeletons and then went north, to see where they were coming from. There they found the remains of an armory, filled with rusty and broken weapons.

Taking the third passageway to the north, they ended up in a library, filled with 12 armed skeletons. Luckily for the T'orghs, they could position themselves so that only 4, then 2 skeletons could get to them and fight. Taluzik tried to command them, but yet again, he could not summon Asmodeus' power to a sufficient degree.

After destroying the skeletons, they searched the stone shelves which held mostly ruined books and dust, but they did manage to find a scroll-case....

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