ENERGY DRAIN: Lose average HP (2/3/4/5) and 1 spell of highest spell level and take a -1 penalty to hit and saves. If drained to level 0, in coma until save vs death magic is made. Save after first night of rest, then after a week, then after a month, then after a another month, and so on, and so on. Energy Drain can also be removed by Restoration or by a ritual. The ritual however can easily kill the person that you try to cure.
Every time a energy draining creature hits you, it gains +1 to hit, +1 damage, +5 hit points per level drained.
AGING: Age until next category. If you die of old age, you are in a coma. Save vs death magic after a night's rest, after a week, a month and then after another month, etc, etc. Just like energy drain, there is a dangerous ritual that can revert the effects.
Standard age -> middle age (-1 str/con) -> old age (-2 str/dex, -1 con) -> venerable (-1 str/dex/con) -> coma
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