onsdag den 25. juli 2012

Spell-casting and interruption

Houserule

During a round in which you cast a spell, you have no DEX modifier to your AC until after you have completed your spell.

If you are hit before we get to the start of your initiative, you do not lose the spell you were about to cast, you are simply interrupted. If you are hit during the casting phase, you lose your spell.

Example: Jack wants to cast Cure Light Wounds - casting time 5. He rolls a 4 for initiative. If Jack is hit from initiative 0 to initiative 3, he is interrupted. If he is hit from initiative 4 to initiative 9, he is interrupted AND loses the spell from memory.

Just like all other house-rules, we will evaluate it at some point and decide whether we keep it or not.

I am also thinking about some sort of mechanic so that casters do not lose all their spells (automatically) when they are knocked unconscious. Maybe a hard INT-check (half stat) to keep each spell? Dunno, think about it, and we will talk about it at the table. Although we need to make sure we are not only giving stuff to the casters. It just seems a bit counter-productive that every time a caster goes down, a party has two choices. Drag around some dead weight for the rest of the day, or take a looong rest. But maybe it's just part of the 2e experience?

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